Sunday, February 26, 2017

Sometimes Dreams Come True

So, my beloved and I are buying a new house. It's been a long time coming and looks to be a dream come true - lots of space for all of us (we have 3 kids still at home), a great neighborhood, a nicely remodeled home - all the perks. We couldn't be happier about it.

But what does this have to do with gaming, you ask? Consider these shots of the finished basement:

Workout room.
Nice. Gonna get ripped. LOL! 
Play room.
Even nicer. Kids will love it.
Gaming Room!
BOOM! That's what I'm talking about, baby!
Ever since I was a pimply middle-school kid I've wanted to have a whole room dedicated to this hobby. It took 40 years to get there but... I'm thrilled.

I look forward to sharing with you all how the space develops, but just wanted to share my excitement for now.

Until next time, carry on!

Saturday, February 18, 2017

Game Mat

I haven't been doing much modeling or gaming lately as we are prepping for a move. I did, however, recently purchase a 3'x3' gaming mat from here. I bought it on a whim and I have to say I'm really impressed with it. The printing is beautiful - very clear and vibrant. I think it will be a nice foundation for games of Songs of Blades and Heroes as well as my Dungeons and Dragons games. I'm sure it would work well with any game in fact. Anyway, here are some pics:

Close up of bare/rocky area.
Close up of path.
A party of adventurers is ambushed by goblins!

A shot with a Dwarvenforge cottage.

A mat like this is essentially a giant mouse pad. It rolls up for storage and lays flat instantly. It creates a nice padded surface for minis, important especially for games that rely on laying minis down as a game mechanic. As you can see, it's a nice addition.

If you've not looked at these types of mats you may want to give them a try. It took me a while to pull the trigger on one, but I'm glad I did.

Looking around online you'll find several companies that sell them. They come with lots of different types of terrain, from rural to urban to wasteland to outer space. You can buy them in sizes from 3'x3' up to 6'x4'. You can buy them with square or hex grids printed on in a variety of sizes. They really are a very versatile tool for miniature gaming. They can be pricey, but with care I think they will last a lifetime of gaming.

Until next time, carry on!

Saturday, January 7, 2017

Bones Goblins

These are my first Reaper Bones models. I thought I would try them out since they are so inexpensive.

Bones Goblins, front
Bones Goblins, back
These photos are actually of my second attempt...

On my first try, after washing in soap and water, I painted directly onto the Bones material, as recommended. Initially they painted up fine using Reaper paints. I did a simple paint scheme and then thought I would wash with Army Painter Quickshade.

Big mistake. They never dried...stayed tacky for days afterwards. I let them sit for about a month and they were a little less tacky, but not much better. So I thought maybe a spray coat of matte finish would help.

Bigger mistake. They fogged and then, when handled, the finish and paint cracked right off. What a mess! I almost relegated them to my son's toy bin, but after a little reading on the forums I thought I'd try again. They went into a soak of Simple Green and I started over. The pics above are the result.

Once again I painted directly onto the Bones material, using Reaper paints. Then I gave them a wash of Vallejo sepia wash. Once this dried I went back and picked out a few simple highlights. Then I coated with Liquitex gloss varnish. After this dried, I coated again with Liquitex matte varnish. Et, voila! There they are.

These models are fine for basic troops and D&D monsters. The detail is not as good as their metal counterparts, but it is still serviceable. I've bought a few other Bones models and will paint them simply like these. They are a cheap way to flesh out your collection.

Anyway, here's a few action shots...

A High Elf paladin and Elf archer defend the bridge from goblin raiders.
Meanwhile, help is on the way in the form of a dwarf, a human paladin, and a wizard.
The battle rages on!
Until next time, carry on!

Sunday, January 1, 2017

High Elf Paladin

Here is another Reaper mini I finished recently...

This time I didn't use spray finish. I don't think I will use spray finish for any character models again. It's fine for units of basic troops, but I hate to risk it with a model I've spent a lot of time on. Instead, I'm switching to using Liquitex matte varnish over a coat of their gloss varnish. Works well.

Clear coated and acrylic base added.
Sword looks HUGE at this angle...just a trick of the photo.
Here he is defending the Holy Elf Caves from an incursion of Bullywugs.
Until next time, carry on!

Wednesday, December 28, 2016

Warlock in a Fog

I painted this figure up last summer but never posted anything about it. This is another Reaper mini for my D&D games; a female warlock...

The paint job went forward well enough. I was very pleased with it. But then I made a BIG mistake...

This is the result of using a spray matte coating on a humid day. I thought it was thoroughly effed up. I tried using some rubbing alcohol but that didn't seem to do much other than soften the glue and make her arm fall off. I was so pissed/disappointed...

When I calmed down I did a little Google research and found that if I respray and then place the mini under a hot lamp for a few minutes that it should take care of the fog. I figured "why not?" and gave it a try...

After re-gluing her arm and a little touch up paint, it turned out okay! Still not perfect, as the colors are not quite as crisp as they were before, but this was a hell of a lot better than stripping and repainting.

So, here she is with her acrylic base posing in some of my Dwarvenforge Caverns terrain. I'm glad she was salvageable.

Until next time, carry on!

Thursday, September 1, 2016

She is Ever Faithful

I completed another of my Reaper fantasy figures for D&D. This one is a female paladin. I think she turned out pretty well and looks like she's ready to kick some unbeliever's butt.

On the paint table, clear base attached.
Reverse view.
In my Dwarvenforge Caverns terrain.

As I've mentioned in previous posts, I've been mounting my figures on clear, acrylic bases. I love the look of this, but have had some issues with superglue causing the acrylic to "frost".  Fortunately, my wife owns a watch parts/jewelry maker's store. I mentioned the problem to her and she suggested this stuff...

It is used to glue watch crystals in place, among other things. It does not set as quickly as superglue, but it dries completely clear and comes with a super-fine applicator, as small as a hypodermic needle. I found the best way to use it is to apply a little to each foot of the mini and then wait 30 seconds or so until the glue gets tacky. Then press it to the acrylic base and hold for maybe another 30 seconds to a minute. Worked like a charm! It doesn't take much to get a good hold. The package says that any squeeze out can be cleaned off with rubbing alcohol once it sets. I haven't tried that yet, but when I do I'll let you know how that worked.

If you want to order online from my wife's store, go here. They have a nice selection of hobby tools and other items that are useful for miniature gaming. And yes, that was a shameless plug. ; ) If you do visit, please feel free to make suggestions of hobby/modeling items you're looking for.

Until next time, carry on!

Sunday, July 17, 2016

Escape from the Big City

We had a game of All Things Zombie: Final Fade Out last Friday. Players were my wife, my middle son, my good friend, and myself. We each had a Rep 4 Star with the weapons on the mini and 2 attributes. We selected attributes from a list I found some time ago of all the various attributes from the Two Hour Wargames library. It made for some good characterization.

I set up an urban board and we selected the scenario "Escape!" from the ATZ rulebook (pg. 68). Since I was playing with a group, I didn't capture a turn by turn, but here are some highlights...

Board from the 'East' edge.
Players must enter from lower left and exit at upper right for the first half of the scenario.
Players move onto the board and hunker behind a car in the parking lot.
Starting form the lower left and going clockwise - Zeke, Ed, Rob, and Monique.
There were 24 starting zombies generated! We decided to set them up differently from the stated rules. We rolled for each board sector (1-6) to see how many zeds were in that sector. Sectors 7-9 would be zed free at the start. This gave a nice scattering of zeds all across the board instead of a ring of death encircling the party 12 inches away.

View from the 'north-east' corner, behind the gas station.
Monique and Rob rushed forward and quickly killed a few zeds.
As the game progressed, the zeds closed on us quickly. We opted to rush along the east board edge to the gas station. Our plan was to run behind the gas station and around the brown building, evading and confusing the zombies. Then we would rush to the other corner to escape. Essentially we were going to make a big left hook, hoping to avoid the bulk of the zeds.

As we crossed the street into the gas station, lightning struck the brown building in front of us, blinding us all! We were in melee, with a crowd closing from our left. Stunned, unable to move or fight for a turn, things were suddenly looking very grim.

What you can't see in this photo is the crowd of zeds closing in.
Fortunately, we had knocked down the zeds we were in melee with before the lightning struck.
It seemed pretty certain we were doomed. But then, in true ATZ style, something unexpected happened. Deus ex Machina!

A PEF that had been hovering behind the HMMV at the intersection strolled into view and resolved as 3 survivors. After a "Talk the Talk" test we "exchanged pleasantries", much to our relief. Had we gone to a "Walk the Walk", they would have destroyed us, since we were only citizens. Lucky for us, they came up behind the zeds that were closing on us. After a round of "popping the weasel" and a bit of melee, they cleared the way.

With a friendly wave, we dashed through the gas station, leaving them to carry on down the street.
The above is the aftermath as the survivors moved on down the street.
I got so excited I forgot to take any pics during the action.
After a series of "Fast Moves" the group exited the upper right corner without incident. We had survived the first half of the scenario! We would have likely lost some of us, or maybe the entire group, had not those survivors showed up just when they did.

For the second half, the board remained set up essentially the same as before. Now the object was to enter from the upper left corner and exit from the lower right in the picture below. We generated starting zombies (22 if I recall) and again placed them in board sectors 1-6 by random die roll.
Set up for the second half.
The red circles are PEFs.
Our group started in the corner behind the large gray building. We decided on the same tactic - run along the southern edge (left hand in above pic), and then hook left to exit from the northeast (lower right) corner. As we ran behind the building, the zombies all moved towards the center of the board. We missed a couple activations and a PEF resolved as more zombies so by the time we cleared the building there was quite a mob waiting in the street for us.

Zombies shambling out of the fuel storage area.
Walkers (and PEF) in the street.
Unfortunately, I didn't take many pics of the second half. But once we broke into the street, our plan was in shambles. It was going to be a fight to the death to get through the crowd of zeds. After a loooonnnng melee battle, we broke free and ran across the intersection towards the gas station. Ed, our melee master, led the way, beheading zeds left and right with his katana. By shear dumb luck none of us was overwhelmed in the melee and we slowly, but steadily, ground them down.

Approaching the gas station. Almost home free!
Near the yellow cab you can see the aftermath of the massive zed melee.
In the end we all survived! It might have been a first for one of our ATZ games. It was surprising, since I threw Ed (my character) into the crowd of zeds, expecting him to sacrifice himself for the sake of the party. But then he lived! Go figure...

Fortunately, we never met any hostiles other than zeds. It could have gone very differently otherwise. MVP could possibly go to Ed for fool-hardiness and dumb luck, but the real saviors in the game were those 3 strangers who emerged at just the right moment and then faded away, all ATZ-style.

A good time was had by all. I'm sure we will be playing again soon.

Until next time, carry on!