I painted this figure up last summer but never posted anything about it. This is another Reaper mini for my D&D games; a female warlock...
The paint job went forward well enough. I was very pleased with it. But then I made a BIG mistake...
This is the result of using a spray matte coating on a humid day. I thought it was thoroughly effed up. I tried using some rubbing alcohol but that didn't seem to do much other than soften the glue and make her arm fall off. I was so pissed/disappointed...
When I calmed down I did a little Google research and found that if I respray and then place the mini under a hot lamp for a few minutes that it should take care of the fog. I figured "why not?" and gave it a try...
After re-gluing her arm and a little touch up paint, it turned out okay! Still not perfect, as the colors are not quite as crisp as they were before, but this was a hell of a lot better than stripping and repainting.
So, here she is with her acrylic base posing in some of my Dwarvenforge Caverns terrain. I'm glad she was salvageable.
Until next time, carry on!
Wednesday, December 28, 2016
Thursday, September 1, 2016
She is Ever Faithful
I completed another of my Reaper fantasy figures for D&D. This one is a female paladin. I think she turned out pretty well and looks like she's ready to kick some unbeliever's butt.
As I've mentioned in previous posts, I've been mounting my figures on clear, acrylic bases. I love the look of this, but have had some issues with superglue causing the acrylic to "frost". Fortunately, my wife owns a watch parts/jewelry maker's store. I mentioned the problem to her and she suggested this stuff...
It is used to glue watch crystals in place, among other things. It does not set as quickly as superglue, but it dries completely clear and comes with a super-fine applicator, as small as a hypodermic needle. I found the best way to use it is to apply a little to each foot of the mini and then wait 30 seconds or so until the glue gets tacky. Then press it to the acrylic base and hold for maybe another 30 seconds to a minute. Worked like a charm! It doesn't take much to get a good hold. The package says that any squeeze out can be cleaned off with rubbing alcohol once it sets. I haven't tried that yet, but when I do I'll let you know how that worked.
If you want to order online from my wife's store, go here. They have a nice selection of hobby tools and other items that are useful for miniature gaming. And yes, that was a shameless plug. ; ) If you do visit, please feel free to make suggestions of hobby/modeling items you're looking for.
Until next time, carry on!
On the paint table, clear base attached. |
Reverse view. |
In my Dwarvenforge Caverns terrain. |
As I've mentioned in previous posts, I've been mounting my figures on clear, acrylic bases. I love the look of this, but have had some issues with superglue causing the acrylic to "frost". Fortunately, my wife owns a watch parts/jewelry maker's store. I mentioned the problem to her and she suggested this stuff...
It is used to glue watch crystals in place, among other things. It does not set as quickly as superglue, but it dries completely clear and comes with a super-fine applicator, as small as a hypodermic needle. I found the best way to use it is to apply a little to each foot of the mini and then wait 30 seconds or so until the glue gets tacky. Then press it to the acrylic base and hold for maybe another 30 seconds to a minute. Worked like a charm! It doesn't take much to get a good hold. The package says that any squeeze out can be cleaned off with rubbing alcohol once it sets. I haven't tried that yet, but when I do I'll let you know how that worked.
If you want to order online from my wife's store, go here. They have a nice selection of hobby tools and other items that are useful for miniature gaming. And yes, that was a shameless plug. ; ) If you do visit, please feel free to make suggestions of hobby/modeling items you're looking for.
Until next time, carry on!
Labels:
Fantasy,
Miniatures,
Model Making,
Painting,
Random
Sunday, July 17, 2016
Escape from the Big City
We had a game of All Things Zombie: Final Fade Out last Friday. Players were my wife, my middle son, my good friend, and myself. We each had a Rep 4 Star with the weapons on the mini and 2 attributes. We selected attributes from a list I found some time ago of all the various attributes from the Two Hour Wargames library. It made for some good characterization.
I set up an urban board and we selected the scenario "Escape!" from the ATZ rulebook (pg. 68). Since I was playing with a group, I didn't capture a turn by turn, but here are some highlights...
There were 24 starting zombies generated! We decided to set them up differently from the stated rules. We rolled for each board sector (1-6) to see how many zeds were in that sector. Sectors 7-9 would be zed free at the start. This gave a nice scattering of zeds all across the board instead of a ring of death encircling the party 12 inches away.
As the game progressed, the zeds closed on us quickly. We opted to rush along the east board edge to the gas station. Our plan was to run behind the gas station and around the brown building, evading and confusing the zombies. Then we would rush to the other corner to escape. Essentially we were going to make a big left hook, hoping to avoid the bulk of the zeds.
I set up an urban board and we selected the scenario "Escape!" from the ATZ rulebook (pg. 68). Since I was playing with a group, I didn't capture a turn by turn, but here are some highlights...
Board from the 'East' edge. Players must enter from lower left and exit at upper right for the first half of the scenario. |
Players move onto the board and hunker behind a car in the parking lot. Starting form the lower left and going clockwise - Zeke, Ed, Rob, and Monique. |
View from the 'north-east' corner, behind the gas station. |
Monique and Rob rushed forward and quickly killed a few zeds. |
As we crossed the street into the gas station, lightning struck the brown building in front of us, blinding us all! We were in melee, with a crowd closing from our left. Stunned, unable to move or fight for a turn, things were suddenly looking very grim.
It seemed pretty certain we were doomed. But then, in true ATZ style, something unexpected happened. Deus ex Machina!
A PEF that had been hovering behind the HMMV at the intersection strolled into view and resolved as 3 survivors. After a "Talk the Talk" test we "exchanged pleasantries", much to our relief. Had we gone to a "Walk the Walk", they would have destroyed us, since we were only citizens. Lucky for us, they came up behind the zeds that were closing on us. After a round of "popping the weasel" and a bit of melee, they cleared the way.
With a friendly wave, we dashed through the gas station, leaving them to carry on down the street.
After a series of "Fast Moves" the group exited the upper right corner without incident. We had survived the first half of the scenario! We would have likely lost some of us, or maybe the entire group, had not those survivors showed up just when they did.
For the second half, the board remained set up essentially the same as before. Now the object was to enter from the upper left corner and exit from the lower right in the picture below. We generated starting zombies (22 if I recall) and again placed them in board sectors 1-6 by random die roll.
Our group started in the corner behind the large gray building. We decided on the same tactic - run along the southern edge (left hand in above pic), and then hook left to exit from the northeast (lower right) corner. As we ran behind the building, the zombies all moved towards the center of the board. We missed a couple activations and a PEF resolved as more zombies so by the time we cleared the building there was quite a mob waiting in the street for us.
Unfortunately, I didn't take many pics of the second half. But once we broke into the street, our plan was in shambles. It was going to be a fight to the death to get through the crowd of zeds. After a loooonnnng melee battle, we broke free and ran across the intersection towards the gas station. Ed, our melee master, led the way, beheading zeds left and right with his katana. By shear dumb luck none of us was overwhelmed in the melee and we slowly, but steadily, ground them down.
In the end we all survived! It might have been a first for one of our ATZ games. It was surprising, since I threw Ed (my character) into the crowd of zeds, expecting him to sacrifice himself for the sake of the party. But then he lived! Go figure...
Fortunately, we never met any hostiles other than zeds. It could have gone very differently otherwise. MVP could possibly go to Ed for fool-hardiness and dumb luck, but the real saviors in the game were those 3 strangers who emerged at just the right moment and then faded away, all ATZ-style.
A good time was had by all. I'm sure we will be playing again soon.
Until next time, carry on!
What you can't see in this photo is the crowd of zeds closing in. Fortunately, we had knocked down the zeds we were in melee with before the lightning struck. |
A PEF that had been hovering behind the HMMV at the intersection strolled into view and resolved as 3 survivors. After a "Talk the Talk" test we "exchanged pleasantries", much to our relief. Had we gone to a "Walk the Walk", they would have destroyed us, since we were only citizens. Lucky for us, they came up behind the zeds that were closing on us. After a round of "popping the weasel" and a bit of melee, they cleared the way.
With a friendly wave, we dashed through the gas station, leaving them to carry on down the street.
The above is the aftermath as the survivors moved on down the street. I got so excited I forgot to take any pics during the action. |
For the second half, the board remained set up essentially the same as before. Now the object was to enter from the upper left corner and exit from the lower right in the picture below. We generated starting zombies (22 if I recall) and again placed them in board sectors 1-6 by random die roll.
Set up for the second half. The red circles are PEFs. |
Zombies shambling out of the fuel storage area. |
Walkers (and PEF) in the street. |
Approaching the gas station. Almost home free! Near the yellow cab you can see the aftermath of the massive zed melee. |
Fortunately, we never met any hostiles other than zeds. It could have gone very differently otherwise. MVP could possibly go to Ed for fool-hardiness and dumb luck, but the real saviors in the game were those 3 strangers who emerged at just the right moment and then faded away, all ATZ-style.
A good time was had by all. I'm sure we will be playing again soon.
Until next time, carry on!
Labels:
Battle Reports,
Buildings,
Miniatures,
Survivors,
Terrain,
Zombies
Monday, July 4, 2016
D&D On the Deck
Back in 2014 I started an "Old Guys D&D" group in celebration of the 40th anniversary of D&D. I called upon some of my friends from high school who used to play D&D. It started as a lark - an excuse to get together for a weekend and re-live the glory days. We enjoyed the game so much - and loved the 5th Edition rules so well - that we decided to start a campaign. On our second outing, one of my friends brought his high school aged daughter along. She had never played, but enjoyed the game even though she was playing with a bunch of "old guys". After that we decided to include all of our daughters and call it "Dads and Daughters D&D", or "D&DD&D". It has been a tremendous way to introduce new players to the game, spend time with good friends, and enjoy our families.
We've only been playing every few months since we live a few hours away from one another. I've been DMing us through The Hoard of the Dragon Queen and it has been pure delight. This past weekend my friend who lives in the Hocking Hills area of southern Ohio hosted us. We had beautiful weather, a beautiful setting and an entire Saturday...
Desk space set for a day of gaming. The tents in the background were accommodation for a couple of us heartier types. |
View from the DM's chair. You'll notice dragon mugs among the "old guys". I bought them as gifts for our first game. Good thing too, since our host is a master brewer! |
Mid-afternoon. The sun is taking a toll on the players, but they soldier on. The party has been trying to get a long rest but keeps getting interrupted. |
Deep in the cave complex a Roper attacks! The kids were having fun with the pipe cleaners. The white area is 15 feet below the cavern shelf to the left. |
Smiling players and a pensive DM. A good time was had by all. |
It can be a challenge running a game this large, but we all get along very well and cooperation makes it fun. Also, one of my friends has created an awesome spreadsheet that tracks everyone's abilities. He is sitting to my right in the above photo and acts as secretary throughout the game. It works very well and frees me to focus on the story telling.
The moral of the story here is: Get out and play! If you're thinking you'd like to get a game going, ask! People may be more interested than you think. Keep it light and fun and about spending time with people you love and you can't go wrong.
Until next time, carry on!
Labels:
Battle Reports,
Fantasy,
Miniatures,
Random,
Terrain
Sunday, June 26, 2016
Rebasing Project
Miniature basing has always been a struggle for my perfectionist brain. As long as I'm playing on a table where the terrain matches the bases of my figures, it's fine. But when I'm playing on a desert world with woodland bases...well, it just bothers me.
So I decided to try a solution I stumbled upon a while ago: Clear Acrylic Bases. Since I play All Things Zombies on a variety of terrain, I decided to convert some of my zombie bases to see how I liked the results. I ordered 100 bases from Litko and I was off and running.
Here are zombies with my original base style. These were to resemble asphalt and cement for urban terrain. Fine for the city, not so much for the woods. |
(Gulp!) This was the hard part because of the idea of taking a knife to finished minis! |
Zombies with Clear Acrylic Bases.
|
You get a sense of how the clear bases allow figures to flow through different terrain. |
Reaper Fantasy figures. |
The characters blend seamlessly into my Dwarvenforge Caverns. |
I like how the eye is drawn to the model and not the base. |
Works equally well with the Dwarvenforge City Builder. |
One has to really look closely to see the bases. |
Even as the dwarf moves from the sidewalk to the street, you get a sense he is "in" the environment, not just sitting on top of it. |
I am thrilled with this look and will be working on converting all my fantasy and All Things Zombie collections. Traditional basing, with that diorama-like quality, is cool for display models. But for game pieces, I really like how this works.
I'm interested in what you think or if others have tried this. Let me know your thoughts.
Until next time, carry on!
I'm interested in what you think or if others have tried this. Let me know your thoughts.
Until next time, carry on!
Labels:
Construction,
Fantasy,
Miniatures,
Model Making,
Zombies
Saturday, June 18, 2016
Dwarvenforge Caverns
I'm continuing to collect Dwarvenforge modular terrain. I've accumulated a fair bit from their caverns set. It's great stuff and I thought I'd share a few pics just for fun.
Sample layout, aerial view. |
Some Reaper figures make their way through the caves. (STILL need to finish those bases...) |
Crossing the bridge. |
"You shall not pass!" |
One of my favorite Reaper figs posed to hide that awful white base. : ) |
Until next time, carry on!
Subscribe to:
Posts (Atom)