Saturday, October 5, 2013

Zombicide!

I finally bought Zombicide a few weeks back and we broke it out for family game night last night.  We only played the tutorial (Mission 00) but we all had fun.  We would have played Mission 01 but we ran out of time.

This is a great game!  Once you get a grasp of the rules it flows quickly and smoothly.  There is a good sense of tension as things start off relatively in control and then quickly escalate.  The turns move quickly enough that no one got bored and the cooperative nature of the game was a fun way for us to bond as family.  The game even inspired my "Princess" daughter to roller skate her character into a room full of zombies, swinging a fire axe.  Her wicked laugh was priceless!  Of course, she almost got eaten, but her brother came to her rescue.  Was great fun!  We look forward to playing more soon.

Yours truly figuring out the rules early in the game.

"Princess" about to boldly go where she probably shouldn't!

The kids (age 11 and 9) loved it.  The wife (age classified) loved it.  I got to do what I love:  spend time with family and play games with zombies.  A win-win-win!

For more info on the game click here.


Thursday, September 12, 2013

Paneuropean Infantry

Finished the last of my Ogre minis.  This is a group of Paneuropean infantry.  They are meant to be the same shade of blue as the tanks of my Quebecois force.  Unfortunately, I spray coated them with matte spray.  It was a new can and I must not have shaken the can well enough.  I ended up with a mist on them.  After some panicky online searching I came across a suggestion that washing the minis repeatedly with a soft brush and clean water can help.  I was skeptical but having nothing to lose I tried it.  I'll be damned if it didn't help!  They still have some hazy bits but they look LOTS better than they did.  I don't claim to understand the physics of how that works but I'll take it for what it is - a solution.




As a reference for scale, the squares on the mat are 1 inch.

I've got some more projects from the lead pile I'm working on.  I also broke down and bought a new Ogre Mk IV and an Ogre Mk VI.  Couldn't resist the urge to buy some of these great minis now that they are available again.  Will post soon.  Until then....peace.

Friday, August 30, 2013

Ogre Lead Pile Reduction

I've been working on finishing off a bunch of Ogre Miniatures I bought years ago.  I've always loved this game and the imagery from it and these models are fun.  I'm delighted to see Warehouse 23 has begun selling these again!  I have enough models to field moderately sized Combine and Paneuropean forces but I will probably buy some more.  I would especially like to get an Ogre in each of the various classes.  Currently I only have a couple Mark IIs, a Mark III and a Mark V.  Anyway, on to the pics...

Light GEVs (front)
Light GEVs (rear)
Light Tanks (Front)
Light Tanks (Rear)
These are all for my Paneuropean Quebecois force.  The Light Tanks look brighter and shinier because I used a different clearcoat finish on them.  I will have to redo them with a matte finish.  For size reference, the squares on the green mat are 1 inch.

Thanks for looking!  Maybe I'll get some zombie stuff up here soon.  I'm planning to buy Wargames Factory's male and female survivors sets once I reduce the pile a bit more...

Tuesday, August 20, 2013

A Bit of Painting...not Zombies.

I did some painting today and finished several models I started years ago as part of an OGRE/GEV project.  I've been clearing out, cleaning up, and reorganizing my hobby life and came upon these.  I don't play OGRE much, though occasionally my kids and I will drag it out.  Still, I'm too nostalgic to just get rid of these models.  OGRE was my first wargame when I was a middle-schooler back in the late 70s.  So, I've decided to finish this lot of Paneuropean forces.  With these finished I will have the core of two armies - both Paneuropean and Combine - completed.  I also have a few OGREs - 2 MK IIs, a MK III and a MK V.

I've gone with a blue and white paint scheme as these are to be part of a Quebecois regiment.  I don't have much experience painting in this scale (6mm or 1/285, I believe) so they look a bit bodgy up close.  They look fine from arm's length though, which is perfect for the tabletop.

First up are two Howitzers.  




And then 6 GEVs.



I bought these years ago with the plan of having large Paneuropean and Combine forces - enough to do most of the scenarios in the rules and have plenty to choose from.  I initially bought enough to do the Icepick Scenario in the OGRE Book as well as the basic scenario.  Unfortunately, they don't make these minis any longer.  I'm hopeful though that with the new Designer's Edition of OGRE coming out, maybe Steve Jackson will do another run of this mini line.  They are great figures and I'd like to bulk out my forces.

It is always fun what one stumbles across when going through old projects.  Often I have my interest renewed.  OGRE has long been a favorite of mine and the rules for OGRE Miniatures are an excellent set for battles in this scale.  Maybe I'll set up a table and have a go!

Sunday, May 12, 2013

Old School Warhammer 40K

My oldest son and I have been playing some 5th edition Warhammer 40000 lately.  A few weeks back we dusted off my Tyranid and Ultramarines armies and had at it.  We've had fun taking photos of the games and then printing them to hang in his bedroom.  I thought some of you might enjoy seeing the pics. All the models and terrain are from my collection and were built and painted by me anywhere from 10 to 20 years ago.

My eldest and youngest and Oscar from Central Command.
The table set up for battle.

UM captain with Terminators in support.

Old School Carnifex.

I love the Landspeeders. My son and I particularly liked this pic. It is framed and hanging on his wall.

Newer edition Hormagaunts.

UM deployment zone. The Landraider is scratch built from foam core, card stock and bits.

Genestealers swarm through cover supported by a Zoanthrope and the Hive Tyrant.

The speeders meet their doom!
Unfortunately my Tyranid army is not completely painted...

The Lictor leaps upon the Terminators!
All old school models.

Another shot my son liked and we put on his wall.
The Razorback moves to a good firing position supported by Tactical Marines.

The hoard is about to overwhelm the Ultramarine defense.

My old school Tyranids stomp through the carnage.
We had a great day and have played some other battles since then. It's got me thinking I'd like to update my Tyranid army. The newer models are very cool! I have lots of other projects in various stages of completion though so...we'll see.

Anyway, cheers to all!



Friday, May 10, 2013

Sean's House

Finally! Encounter 3, Day 2 After Action Report! Life is filled with distractions...

If you recall in my last two posts we began a campaign. Read the story here and here.

Today I present the final encounter of the day...


"Damn! I hurt," Doc was saying as Paul turned onto Sean's street.

"Ya think?! You got shot, ya know." Paul glanced at Doc, giving him that 'you're-a-dumbass' look over his glasses. The two had been friends a long time so this kind of exchange was familiar to Marie.

"You show such excellent compassion, Paul," Marie said, dripping with sarcasm.

"What?! It's not like I shot him," Paul replied. "Besides, if he's gonna be a backstop for bullets he better expect some hassle from his friends."

Doc slowly shook his head with mock exasperation. "Idiot," was all he said. No one was quite clear whether he was talking about himself or Paul.

 The neighborhood is quiet as the party enters from the top of the pic.
"All right you two," Marie said. "Enough games. There's Sean's house. Let's be careful. There's no telling what might happen when we get out of this truck.

As they pulled up to the driveway, they saw a lone zombie standing near a row of bushes that separated Sean's property from the neighbor's. Marie let out a 'huff' of exasperation as it spotted the truck and began moving toward them. Her face looked determined as she gripped her baseball bat.

A lone shambler lurks near some bushes.
"I got this," Paul said. Before anyone could say anything he stopped the truck, threw it in park and opened his door. He stepped out into the driveway, drawing his pistol.

"Paul! What the...," Doc started to say but Paul was already raising the pistol in a double grip and drawing a bead on the zombie's head. The report was deafening in the stillness of the evening.  In combat style, just like he'd seen on the Military Channel, Paul fired his .45 twice.

"Dammit!," Paul exclaimed as his shots went wide. The zombie groaned and increased its pace as it began moving around the bushes and reached for Paul.

Paul takes aim while Doc and Marie rush the house.
"The kids, Paul! Remember? The kids are why we're here!" Marie threw her door open on the passenger side of the truck and ran straight to the front door of the house. By now, desperate to find her children, she didn't have time to waste killing a zombie. When she reached the front door she discovered it was locked. 'This could be good,' she thought, realizing they might still be in the house if they've locked themselves in.  Without another thought she brought her foot up and kicked hard just to the side of the doorknob. Much to everyone's surprise the door gave way with a crash of splintered wood. The door was flung back so forcefully the hinges gave way and the whole door fell to the floor in the foyer!

'Huh!' Marie thought. 'I guess I'm stronger than I seem...'

Marie smashes the door! Nothing like a motivated mama to get a job done.
(My wife rolled snake eyes for her challenge test. Even at -1 REP she smashed the door.)
"Hey! Wait..." Doc also jumped out of the truck, unclear whether to help Paul or chase Marie.  He decided to stay with the mission. 'Get the kids,' he thought, 'then we can deal with zombies.'

As Doc and Marie rushed the house, Paul was being a distraction for the zeds. His shots had stirred up another shambler who approached from behind the one he'd missed. He steadied himself and stood his ground as the first zed came around the end of the bushes, rushing him. Paul took two more shots and this time with deadly accuracy he blew a hole right through its face, the back of its head erupting in a red spray. The thing fell at his feet and didn't move again.

Meanwhile, inside the house, Reddy and Quinn, the kids, heard Paul's first shots and the sound of the splintering door. They were hiding upstairs, just as Sean had told them to. He had said he'd be back as soon as he could but that had been this morning, long hours ago. He needed to run to the store and get supplies he'd said. The kids were worried and now it seemed like something really bad was happening.   

"REDDY! Stay here!" Quinn whispered as Reddy started to crawl out from under the bed. He had a hockey stick he'd found in the garage.

"NO! You stay here. I'm going to see what's happening," he told his sister quietly. He shook her hand off his foot where she'd grabbed him. He thought if he could get to the bedroom across the hall he could look out the front windows. He crawled out from under the bed and crept to the bedroom door. He was opening it slowly and had started to check the hall when he heard two more shots. With a squeak like a startled mouse, he jumped and ran out of the bedroom, across the hall and into the other room. He dived to the floor under the front window but dared not peek out.


Paul kills one zed while another is drawn by the commotion.
As Marie and Doc entered the house, Paul decided maybe keeping things a little more quiet was a good idea. He drew the machete he had on his belt and put his pistol away. 'Probably smart to save ammo anyway,' he thought to himself as he mustered his courage to charge the remaining zed.

Marie went into the house, pistol drawn. "Sean? Quinn? Reddy?" she called in a stage whisper. The house was quiet, but she thought she'd heard the sound of running feet upstairs. She was tense, every nerve firing, alert like a cat ready to pounce. She heard Doc's boots scrape the hardwood floor in the foyer as she approached the bottom of the steps. She was grateful he was with her. Pistol held down in a two-fisted grip she began to climb the stairs.

Paul meanwhile walked quickly up to the approaching zombie, machete held in his right hand out to the side, ready to swing. The thing's eyes were vacant, staring. There was no malice, no anger in them. Only a kind of sadness, Paul thought. And hunger.

He stepped forward and brought the machete around with practiced ease. He'd been a fencer in college and the basics of the saber cut were ingrained in muscle memory. The zombie seemed startled as its head tipped from it's shoulders and fell to the ground. The body stood for a moment and then folded up, collapsing onto itself in a heap.

"Blech!" Paul muttered. "This is grosser than I thought it'd be."

The kids are hiding upstairs.
Quinn could hear people in the house now. She thought she heard voices but she couldn't hear what they were saying. Someone was definitely coming up the stairs. She could hear the boards creaking. She pushed her body as far back against the wall under the bed as she could. She didn't know what else to do.

Across the hall Reddy summoned his courage and peaked out the window. He couldn't see anyone from this angle but it looked like Doc's truck was parked in the driveway. 'That's weird,' he thought. 'What's Paul's friend doing here?' Just then he heard a voice whispering in the hall and ducked down between the bed and the wall beneath the window.

"I don't think Sean is hear," Marie whispered to Doc as they reached the top of the stairs.

"I didn't see his car when we came in," Doc agreed.

"Oh, God! What if he took the kids somewhere?" Marie was on the verge of tears. The tension and her frustration were palpable.

They could hear the sound of Paul's footsteps as he entered the house.

"Hey!" Paul called. "Anyone home?" His voice sounded like a shout in the stillness.

"Paul?" Quinn said, her quiet voice drifting out from under the bed.

"Quinn?" Marie called.

"Mom?" Reddy said as he stood up from behind the bed.

"Mom!" Quinn exclaimed as she scooted out from under her bed.

Marie, standing in the doorway of Quinn's room, dropped to her knees and opened her arms wide, tears starting from her eyes. Reddy burst through the door across the hall and rushed to his mom, wrapping himself around her and his sister as the three embraced.

"We're up here," Doc called down the stairs to Paul. "We found them! They seem to be okay."

Paul came bounding up the steps, taking them in twos. He went to his family and bent down to put his arms around the three of them.

Doc stood awkwardly by. He sniffed and wiped his nose on his sleeve. "Dumb allergies," he said to no one in particular. Paul, Marie and the kids just smiled through their tears.

A family reunited!
After a few minutes, Doc put his hand on Paul's shoulder. "Ok, buddy, we need to get going if we're headed back to the store tonight. It's getting dark."

"Yeah, you're right," Marie said. She addressed the kids, "You guys get your stuff together. We're going to grandpa's store to stay."

"What about daddy?" Quinn asked. Worry clouded the children's faces.

Marie swallowed hard, looking her daughter in the eye. "I don't know, honey. I don't know."


So, that was it. A good encounter. We diced for the trip back to the store and the party made it safely. They picked up 3 food units in Sean's house. No one got a REP increase but at least everyone is safe.  We haven't played any more games since these but I'm planning to get in a game night soon. We have lots of options for scenarios and missions. We'll see where it goes from here.

Until then, Peace.

Monday, March 11, 2013

Bushwhacked!

Day 2:  Encounter 2

In the Encounter 1, Paul and Marie Carlson found their friend, Doc, at his home. The Carlson's are on a mission to find their missing children. Hopefully the kids are with their dad at his house. As our three adventurous heroes travel the streets between Doc's and Sean's, they encounter trouble...


Aiming for a passing zombie, Paul threw the beer bottle out the window of the SUV.  He missed, but the bottle shattered against the curb with a satisfying crunch. Paul smiled.

"Pass me up another one of those IPAs, would ya hon?" he said to Marie. 'What the hell,' he thought to himself, 'I'm not driving.'  He could hear Marie rummaging in the cooler.

"Nah. One is plenty," said Doc. "Gotta stay sharp. Besides, those things are going to be at a premium soon enough.  No sense burning through our stash on the first day."

"Yeah, I suppose," Paul agreed half heartedly.

The players (military SUV, top center) move onto the board. The sound of the engine attracts a few zeds.
Doc drove the SUV down the street slowly. They had passed a fair number of wrecked vehicles so he was being careful.

"Be stupid to die in a car wreck during a zombie apocalypse," he said to no one in particular.

"That it would," agreed Paul.  He was looking ahead, trying to stay alert to any trouble they may encounter.  He was getting jumpy. It was late afternoon. 'This is taking much longer than I expected,' he thought.
A small gang of civilians waits in ambush. One of these PEFs will be the baddies.
Paul squinted into the setting sun. He put his hand up under the sunvisor, blocking the glaring light.

"Watch it. Looks like people moving in the street up ahead." Paul said.

"Some of us or some of them?" Marie asked.  Finn, one of Doc's dogs in the back seat with Marie, whined and let out a yip.

"That's right, boy," said Doc. "Either way we keep driving." 
In sight! The gang of civvies opens fire!
By the time they reached the corner the figures Paul had seen had vanished.

 "Where did they..." Paul began when shots rang out from beside the building they were passing.  Bullets pinged on the metal of the SUV and Doc's window shattered. Doc let out a "woof" as if the air was knocked out of him. Marie screamed and laid across the back seat, covering her head.

"Son of a..." Paul said and the whole scene unfolded in a moment...

Three men were standing beside the building, one of them hiding in the bushes and all of them firing at the SUV.  Doc slumped over, groaning and clutching at his side. The SUV swerved as Doc's hand slid off the wheel. Paul dropped his pistol and reached for the controls. The SUV was peppered with shots. The dogs were barking. Marie was screaming. Paul's ears were ringing. He could see blood on the driver side door...

"...bitch!" he finished.

Doc kept his foot on the gas while Paul steered. They roared passed the shooters and quickly made enough distance to be safe. Doc was bleeding but it looked like the car door had slowed the bullet enough that it only hit him hard in the side and did not penetrate his body. The blood came from his upper arm where the bullet grazed him before striking him in the chest.

"Got lucky with that one," he grumbled as he stopped the SUV.  Paul quickly ran around the vehicle while Doc slid over. In a moment they were back on their way.

"The world's gone crazy," Marie said. "Absolutely crazy..."
The players roar passed, leaving a trail of activated zeds to deal with the would be bushwhackers.

Doc had to use Star Power but he survived. It could have been much worse. Fortunately Paul passed his Challenge Test to control the vehicle and was able to steer the group to safety quickly. We sure didn't want to get into a fire fight this early in the campaign! It was a fun scenario and only took about 15-20 minutes to play.

Next time we will find out what happened when the group got to Sean's house. Did they find the kids? You'll have to wait to see...