Once again I preloaded my PEFs, rolling d6 on the following chart if they resolve into anything:
1 - 1d6+2 zombies
2 - Thanh Gardner (Police)
3 - Marie Carlson (Citizen)
4 - 1d6 zombies
5 - Reddy and Quinn Carlson (Citizens, children)
6 - 1d6-2 zombies (minimum 1)
For the characters I have premade cards from previous games. I decided that Marie and her children are from the Big City and came to this area seeking safety and supplies. Thanh is a local sheriff's deputy, known to Farmer Brown, but the two are not on the best of terms as Thanh is half-Vietnamese and Brown holds resentments from his time in the war. I decided the Meet and Greet would decide the outcomes of these encounters, if they occurred at all.
Mr. Brown turned the key in the ignition. With a whirrr and a couple of chugs the old pickup's engine turned over. He slid the vehicle into gear and pulled down the lane. At the main road, he paused. Looking both ways, he wondered which was best. To the left was the Durham's place; to the right the Wolery's. He let the truck idle while he thought it over, trying to remember if either place had anything he might need. After half a minute, he saw movement to his left and one of those undead things staggered out of the woods. It turned towards him and began stumbling towards the pickup. That decided it. "Wolery's it is," he said to no one and put the truck into gear. He turned right, away from the zombie, and headed down the road...
Wolery farm. I used Dwarvenforge City Builder for the buildings. It works for a rural setting. |
He pulled the key from the ignition, just as he'd done thousands of times before. But this time Brown was stunned as the key broke off neatly in the ignition. "Well, summa bitch," he said, holding half the key in the palm of his hand. He thought for a minute and decided he would search the Wolery farm and then fix it.
He lifted his rifle from the gun rack and stepped out. It seemed pretty quiet for mid-morning.
One PEF ended up in the stone shed. Another PEF was placed in the woods beside the house and the last one was behind the house |
I generated 3 zombies to start and placed them. |
Zeds activated first and moved towards Brown. |
Ever the man of action, Brown closed wth the nearest, machete swinging. |
At this point I rolled doubles on activation and generated an event card. I ruled the key broke in Brown's pickup. (I inserted the event into the narrative above.) |
Two PEFs drew close but did not resolve yet. |
Another zed lurched across the road, arms raised, reaching to grab him. Brown lashed out with a booted foot and knocked it back.
Farmer Brown kills one zed and knocks a second down. |
Another doubles and another event card. Turning out to be a crap day for Mr. Brown. |
Brown considered whether to just bag it and go home. Between the key and the ammo, this just didn't seem like his day. But he knew he had to deal with any threats before he could fix the pickup. Shouldering his rifle, he decided to continue his sweep of the area.
Brown finishes the first two zeds and realizes his error with the ammo. At this point I really had doubts about continuing but decided to carry on all the same. |
Brown finishes the third zed. |
"Are you kidding me?!" Brown exclaimed to the Universe. Looking at the dog, who was still barking, Brown said, "Oscar, you might have just got me killed."
Yet another doubles and yet another event card. This certainly was not Farmer Brown's day. |
I don't have any dog miniatures, so I used a 15mm scale Alien. Makes for one ugly dog. : ) |
A group of 5 zeds shamble onto the board, following the dog. |
"Lord, a'mighty," he said. "You'd think I was in some cheesy, low budget movie." He started to climb the wall, thinking he could at least check out the shed. "Ya best come with me, Oscar, or those things are gonna have ya for breakfast." The dog, thinking this was a great game, leapt and scrabbled over the wall. Landing ungracefully on the other side he continued his barking.
Yet another doubles! |
I rolled randomly and it turns out the Wolery house has a gas leak. |
Brown ignored the dog and opened the shed door, machete in hand. In the gloom he could see movement. Without hesitation he charged in and struck out at the form.
His machete connected with the thing's head and gray matter and ooze spattered the back wall of the shed. As he finished his stroke, another zombie lurched into the light of the open doorway. Reflex and long forgotten training took over Brown's body and without conscious thought he twisted and brought his weapon around, taking the thing in the shoulder. It went down against some barrels and Brown quickly followed up with his boot, kicking it in the face. He could hear the crunch of bone and felt the give as the skull cracked, crushed between his steel toed boot and the metal drum. Stepping back into a ready stance Brown scanned the small shed. Nothing else moved. Oscar, standing just outside, continued his steady, irritating bark.
Card shows two zombies in the shed. Brown got the jump on them and went straight to melee. |
I kept a "1" shot marker with the dog to remind me to roll for attracting zeds each turn. |
Brown leaps into action, knocking down and killing each of the zeds. |
The fight was brief and brutal. |
Meanwhile, across the road, Oscar's mob began closing. |
Oscar barks away as Farmer Brown quickly searches for anything useful. |
Brown Fast Moves to the SUV. I should mention at this point that all the PEFs had resolved and were all only a case of nerves. I was relieved to not have anything else to deal with. |
Approaching the driver's door, he raised his machete. Taking a deep, steadying breath, he pulled the handle. As the door swung open, he found himself staring at the rather large looking bore of a .357 magnum revolver. He froze. His eyes drifted up from that black, ominous hole to lock onto a pair of clear, blue eyes.
Brown could see the woman was afraid, which sent a chill up his spine. Her expression was determined, but her hand was trembling ever so slightly. Staying locked with those eyes, Brown willed his own expression to soften. Lowering his machete, eyebrows raised in question, he let the corner of his mouth rise in a half smile.
"You gonna shoot me?" he asked. Oscar had stopped barking and was looking curiously at the woman, head tilted to one side.
Drawing a card for the SUV, I found 3 survivors. Instead I ruled that Marie and her children would be inside. |
This is the defining moment |
A small voice from the backseat said, "please, momma, don't."
Still keeping eye contact with the woman, Brown could see in his peripheral vision a tiny blond head peeking over the seat. Seeing Oscar, the little girl exclaimed, "He has a dog!".
"Really?!" came another child's voice. A brown headed boy's face appeared next to his sister.
As if on cue, Oscar launched himself into the SUV and hurtled over the seat. Amidst the giggles and barking the woman could not keep a straight face. Lowering the gun, she smiled, and suddenly her eyes filled with tears. She slid over.
"Really?!" came another child's voice. A brown headed boy's face appeared next to his sister.
As if on cue, Oscar launched himself into the SUV and hurtled over the seat. Amidst the giggles and barking the woman could not keep a straight face. Lowering the gun, she smiled, and suddenly her eyes filled with tears. She slid over.
"Come on. Get in," she said, "you're driving."
As he pulled the door shut, he heard thumps as the zombies that had been following Oscar pounded against the armored glass. The children in the back seemed oblivious. His new found companion also seemed unconcerned.
Seeing his look of alarm, the woman said, "It's military grade. I stole it from an abandoned convoy we came across. Nothing can get in here."
"Well," he thought to himself, "this whole thing just got a lot more interesting."
Turning the SUV around in the road, he headed home.
Despite some major set backs and an unfruitful search, Farmer Brown managed to come out of this mess with something positive. Having a few new members for his gang will add interest to the story. I'll be curious to see how adding children into the mix will effect things.
Plus we have Oscar, who is a character in his own right. I guess I'll have to find an appropriate mini to paint. Anyone know where to get good dog minis?
Until next time, carry on!
"Well," he thought to himself, "this whole thing just got a lot more interesting."
Turning the SUV around in the road, he headed home.
I considered driving over the zeds, but with the luck I'd had so far I decided bugging out was best. |
Fini. |
Plus we have Oscar, who is a character in his own right. I guess I'll have to find an appropriate mini to paint. Anyone know where to get good dog minis?
Until next time, carry on!
Very nice game, I look forward to more! - great scenery btw
ReplyDeleteThank you! It was a tense game but, as usual, ATZ generated a great story. Glad you enjoyed it!
DeleteLovely stuff!
ReplyDeleteThank you! Glad you enjoyed it.
DeleteWarploque miniatures and Bombshell miniatures have some nice dog miniatures if I remember correctly.
ReplyDeleteOr you could go for the Scooby-Doo miniature from Hasslefree. There's also Luna from the Malifaux range.
That was a great battle report.
The event cards are both a nice challenge and entertaining, even though it became a bit ludicrous in the end.
Thanks for the lead on some dog minis. I will check those out. Would really like to find something that fits my RL Oscar - half Beagle/half English Bulldog.
DeleteThanks for the feedback on the report also. I like the Event cards too, but I'm thinking I may want to limit them somehow. Maybe instead of every doubles on activation I make it every other. Or, possibly limit the total number of possible events to the ER of the scenario. Otherwise it does seem to get ridiculous. As I'm thinking about it, maybe I also want to consider "stacking" the deck of possible Events in much the same way as I stack my PEFs. I'll think about it...
Wargames Foundry do fun dog models. Lovely game dude
ReplyDeleteThanks! It was fun.
DeleteGreat report and a very entertaining read, farmer Brown with a machete and shotgun has the perfect combo of weapons imo.
ReplyDeleteIirc events only occur on a double less than or equal to the current encounter rating which I don't particularly like. In my games I throw dice separate to the initiative, both for events (a '6' indicating that there is one no matter the ER) and also for time change (morning to afternoon etc - two dice needing a double '6').
Ah, yes. I missed that rule. Oh, well. It still made for an entertaining game. I may try something like what you're doing. I like the event cards, but too many can make things a bit much. Thanks for reading!
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